Обзор игры Sparc: виртуальный спорт будущего
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Обзор игры Sparc: виртуальный спорт будущего

We continue to tell readers of our site about the most curious games for headsets of virtual reality. Despite the current high cost of equipment and a fairly slow spread of technology in the gaming industry, with each passing month more new projects for VR in the most different genres . Some of them deserve special attention. Take at least a new game Sparc from the studio CCP Games, embodying in the eyepieces of the headset PlayStation VR sports discipline from the fantastic film "The Throne."

Game: Sparc
Platform: PlayStation VR
Genre: Sports
Release Date: August 1945
The developer: CCP Games
The author: CCP Games

If you have not seen the films "Throne" (1982) and "Tron: Heritage" (2010), I strongly recommend that you read them. The main characters of these films, being inside the cyberuniverse, were forced to take part in virtual gladiatorial battles, the essence of which consisted in hurling luminous disks into each other. Fighters could dodge enemy disks, and also reflect them with their own, using weapons as a shield. A simple but incredibly attractive idea suited the developers of video games, so in the following years after the premiere of the original film, several arcade video games based on the "disk wars" were released.

Attempts to implement something similar for virtual reality, of course, were also undertaken. Of the recent, I can recall the mini-game "Danger Ball" from the PlayStation VR Worlds collection. There, the player had to head movements to control a kind of racquet, beating off the spheres launched by different opponents, and scoring goals in an improvised enemy gate. Each enemy was endowed with unique abilities. For example, someone was able to run two spheres at once instead of one, and someone blocked his racket with almost all the gates completely. It would seem that just a simple mini-game for demonstrating the capabilities of the PlayStation VR helmet, and I stuck in it for three days.

Icelandic studio CCP Games is far from a beginner in the field of virtual reality. Last year, she released a version of the space shooter Eve: Valkyrie for VR-helmets. Previously, developers released for the headset Samsung Gear VR shooter Gunjack, which later acquired a sequel, but already for Google Daydream. In other words, the authors of the popular MMORPG EVE Online are not afraid to experiment with virtual reality and try themselves in new genres. Its new game Sparc developers position as a real vSport, or "e-sports for virtual reality." While the project went exclusively for the Sony PlayStation VR headset, but before the end of this year, we are also promised a release for HTC Vive and Oculus Rift.

The game provides only one control scheme – with the help of two controllers PlayStation Move, one for each hand. At the very beginning the player will be offered to calibrate the settings of the virtual reality system. You will be asked to extend your hands with the controllers to the front, to the sides, and also to adjust the height of the virtual floor on which your character stands, so that you feel as comfortable as possible. Acquaintance with the game is the right thing to start with training. The Tutorial mode sequentially and in an accessible manner explains the basic game mechanics. The player will learn to hurl the energy ball in a straight line and ricochet from the walls, bypassing obstacles, dodging enemy attacks, and also to reflect the opponent's ball with a shield. Actually, out of these uncomplicated actions the game consists.

But not everything is as simple as it might seem at first glance. To fill a hand to accurately send the ball to the target – it's not an hour or even a day. Experience and skill come with time. Sparc is a game based on movement. It takes a lot of movement: to dodge, jump and deviate to the side, swing your arms, sending the ball into the opponent, try to catch him after the rebound, as quickly as possible put in front of a shield, trying to hit the opponent's ball. You can toss the ball in different ways, with different speeds and even with twisting, like in baseball. After a couple of hours of playing, you begin to understand why developers call it "sport" – the game makes you get really wet.

Futuristic tennis with two energy balls and a narrow closed tunnel instead of a court or an unusual variation of the game "Bouncer" – that's what Sparc looks like. Matches are fast enough. The one who managed to get his ball into the opponent gets one point. In doing so, do not forget that if your ball is currently in one of the hands, it can be turned into a shield. Truth after the reflection of such an enemy ball shield takes some time to recharge it, so it's best to immediately run the ball into the opponent. If the opponent dodged your attack, the ball will be reflected from the wall behind him and return to your side of the court. In this case, you will have to catch it in time to re-use the sphere as a shield or a weapon.

Visually Sparc is a very ascetic game. Stars from the sky it is not enough. Everything is extremely minimalistic and stylish, with no frills and all sorts of "ryushechek." Around the scenery of metal and glass with impregnations of animated surfaces. The costumes of the players brightly shine and once again send us to know what film. At the very beginning of the game you, by the way, are offered to create your own game avatar. You can choose the gender, head visor, hair, clothing, the shape of the gloves and other elements of the character that your opponents will see before you. The movements of your body are repeated with a virtual avatar very realistically, despite the fact that it depicts your body just to the waist. In the character's editor, you can bend a lot in front of the mirror, so you'll see for yourself what I mean.

Multiplayer game offers three main modes. In Brawl Basic mode, the match lasts 3 minutes, in addition to the shield you can repel enemy balls with your fists (quite an interesting additional mechanics), and the game tries to actively help you in aiming. The winner is the one who in the allotted time will gain more points. In the case of a tie, an overtime is awarded. In the Brawl Advanced mode, players will have to fight in a series of three rounds, the winner in each of which will be the player who first scored four points. There are no time limits, it's forbidden to beat balls with your fists, and the game practically does not help you in aiming. The third mode is called Experimental and uses Brawl Basic rules, with the only difference being that arenas have unusual geometry and additional obstacles.

While waiting in the lobby, when the game finds you a worthy opponent, you can watch someone else's game in Spectator Mode. It looks like it's like a tiny copy of a game court in front of you, inside of which two players are fighting. The players themselves see your giant avatar through the translucent walls. You can cheer for them, applaud, waving their hands. Quite unusual sensations arise in this case. Do not be surprised if in the future someone decides to open a sports VR-bar, whose visitors in virtual reality headsets will watch someone else's game in Sparc or similar sports entertainment.

To tighten up your playing skill, I recommend trying out the "Test" mode. Unlike the "Learning Mode", it is a set of specific tasks that must be performed for a while. Your results after the end of the level are entered in the online high scores table along with the achievements of other players. Assignments vary in complexity. And if in the beginning you will be offered to hit several targets, then in time you will begin to fly in parallel enemy balls, and the obstacles before the targets will become more difficult and catchy, why the game will begin to resemble billiards for speed.

I was very upset that the game is focused exclusively on online. I understand perfectly well that this is eSports. But no one will forbid to dream that to such a wonderful mechanics it would be possible to tie an interesting story. Sad also a small amount of game content. Three game modes, observer mode, a number of hairstyles and costumes for your avatar – and that's it. I would like a greater variety, because the makings of the game are simply excellent. There is no possibility of training against bots under the control of artificial intelligence. Also a serious minus. Another drawback is that you need to have two PlayStation Move controllers. Unfortunately, they do not have every owner of the PlayStation VR, but there is such a set of about 5000 rubles.


  • Simple but effective and incredibly exciting game mechanics.
  • Several multi-user modes, including observer mode.
  • The project may well become a sports cyberdiscipline for VR.
  • Pleases the presence of a simple and understandable process of training players.
  • There is an opportunity to hone your skills in test mode.
  • There is no motion sickness and other unpleasant side effects of VR.
  • Very interesting implemented mode of monitoring someone else's game.


  • The game lacks even a hint of a single campaign.
  • There is no way to practice on AI opponents.
  • The game is impossible without the presence of two Move controllers.
  • At the moment there is too little content in the game.

Sparc – an exciting game for those who have always dreamed of a real e-sports for virtual reality. Fans of the movie "Throne" will also be satisfied, because they will be inside the scene of the cult of fiction Walt Disney. Unnecessarily at first glance, the mechanic gradually opens up before the player, after which there comes a realization that in this game there is a place for tactics, planning and, of course, skill, which is not easy to work out. To defeat the enemy, pushing just a couple of buttons, you will not get it. For the victory will have to sweat in the real sense of the word. I want to believe that the developers will not abandon their offspring and in the near future will supplement it with new modes and content. In the meantime, I put Sparc 7 points out of 10 .



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