Already for quite a long time in the consumer electronics market there are helmets of virtual reality Oculus Rift, HTC Vive and PlayStation VR. Thanks to the success of this "big three", many corporations rushed to create their own solutions for immersion in virtual reality. One of them is the first company in Russia – a developer of helmets for VR called DEUS. Recently, she presented her novelties: helmets Odin DK2 and Svarog, which by characteristics surpass many of the currently existing products.
At the moment the model range of the company consists of 2 samples. The first of them – Odin DK2 – is the smallest helmet in the world. The resolution of its screen is 2880 by 1440 pixels, and the viewing angle is 110 degrees. The image produced by Odin DK2 is much better than the already mentioned HTC Vive and Oculus Rift, but the system requirements are lower than those of Western analogues. To configure the helmet, according to the developers, it takes only 5 minutes.
Testing the prototype helmet Odin DK2
The second helmet presented is Svarog. It is able to produce a picture with a resolution of 5K and a viewing angle of 170 degrees. Its technical characteristics allow pilots to learn how to operate equipment on air trainers with the most realistic picture.
As developers say, helmets and software are developed in Russia "from scratch," and the number of foreign electronic components is gradually decreasing as domestic counterparts are released. In its development, the company uses positional tracking (accurate tracking of the position of several objects in space over a large area) and full body tracking (highly accurate tracking of the movement of body parts of the operator). As explained by the CEO and co-founder of DEUS Alexei Ogienko in an interview with RIA Novosti,
"In 2015 we created a team and started working on VR-technologies. At this time, the American company Oculus Rift released its first product Rift DK1. We decided that we are competent enough to make a domestic analogue. The first prototype was assembled from components of foreign production – at that time there were no suitable Russian solutions. VR is an optical system that looks like this: a display plus a lens plus an eye. The display here is key. We were looking for displays with a larger pixel density, Japanese Sharp and JDI did such specifically for VR. Now we plan to test the domestic electronic components and switch to them. In the meantime, we are using Russian development, which involves chips of Western production, like the iPhone, Boeing and so on. "
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